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- From: forbes@cbnewsf.cb.att.com (Scott Forbes)
- Newsgroups: rec.games.int-fiction,rec.arts.int-fiction,comp.sys.ibm.pc.games.adventure,comp.sys.mac.games,comp.sys.amiga.games,comp.sys.atari.games,rec.games.misc,rec.answers,news.answers
- Subject: rec.games.int-fiction Frequently Asked Questions, part 2 of 3
- Summary: This is the FAQ for rec.games.int-fiction
- Keywords: interactive fiction games frequently asked questions FAQ Infocom
- Message-ID: <C89p30.367@cbfsb.cb.att.com>
- Date: 7 Jun 93 20:04:11 GMT
- Expires: Thu, 15 Jul 1993 12:00:00 GMT
- Sender: news@cbfsb.cb.att.com
- Followup-To: poster
- Organization: I see no organization here
- Lines: 519
- Approved: news-answers-request@MIT.Edu
- Xref: senator-bedfellow.mit.edu rec.games.int-fiction:2296 rec.arts.int-fiction:2821 comp.sys.ibm.pc.games.adventure:1263 comp.sys.mac.games:27236 comp.sys.amiga.games:33842 rec.games.misc:41229 rec.answers:1120 news.answers:9141
-
- Archive-name: games/interactive-fiction/part-2
- Last-updated: 06 Jun 1993
-
-
- Inside the Barrow
- You are inside an ancient barrow hidden deep within a dark forest.
- The barrow opens into a narrow tunnel at its southern end. You can
- see a faint glow at the far end.
- A strangely familiar brass lantern is lying on the ground.
- A sword of Elvish workmanship is on the ground.
-
- A strange little man in a long cloak appears suddenly in the room.
- He is wearing a high pointed hat embroidered with astrological
- signs. He has a long, stringy, and unkempt beard.
-
- The Wizard draws forth his wand and waves it in your direction.
- It begins to glow with a faint blue glow. The Wizard, in a deep
- and resonant voice, speaks the word "FAQ!" He cackles gleefully.
-
-
- This is the Frequently Asked Questions list for the group
- rec.games.int-fiction, a USENET newsgroup for the discussion
- of Interactive Fiction games and related topics. To read a
- specific question, use your newsreader's search function on
- the string "(n)", where n is the question number.
-
- # This article is Part 2 of a three-part FAQ, and contains entries
- # regarding Infocom and the _Lost Treasures of Infocom_ packages.
- #
- # Part 1 contains entries about rec.games.fiction and about this FAQ.
- #
- # Part 3 contains information about the ftp.gmd.de software archive,
- # mirror archive site wuarchive.wustl.edu:/doc/misc/if-archive, and
- # about other sources for publicly available interactive fiction.
- #
- # All three of these articles may be FTP'd from the FAQ archive at
- # rtfm.mit.edu, or from the interactive fiction archive at ftp.gmd.de.
-
-
- 2.0 Infocom
- 2.1 Whatever happened to Infocom, anyway?
- 2.2 Lost Treasures of Infocom I
- 2.3 Lost Treasures of Infocom II
- # 2.4 Lost Treasures on CD-ROM
- # 2.5 Infocom products *not* in the LToI packages
- # 2.6 Missing or hard-to-find information in LToI packaging
- # 2.7 Zmachines, vocabulary listers and other programs
-
- New questions in this FAQ or questions with updated information are
- marked with a pound sign, as are changed lines in the text below.
-
-
- >AIMFIZ FORD PREFECT
- As you cast the spell, the moldy scroll vanishes!
-
- After a momentary dizziness, you realize that your location has
- changed, although Ford Prefect is not in sight...
-
- Dark
- You can make out a shadow moving in the dark.
-
- >LOOK AT SHADOW
- The shadow is vaguely Ford Prefect-shaped.
-
- Vogon Hold
- This is a squalid room filled with grubby mattresses, unwashed
- cups, and unidentifiable bits of smelly alien underwear. A door
- lies to port, and an airlock lies to starboard.
-
- Ford removes the bottle of Santraginean Mineral Water which he's
- been waving under your nose. He tells you that you are aboard a
- Vogon spaceship, and gives you some peanuts.
-
- >ASK FORD ABOUT INFOCOM
- A long silence tells you that Ford Prefect isn't interested in
- talking about Infocom.
-
- Ford yawns. "Matter transference always tires me out. I'm going to
- take a nap." He places something on top of his satchel. "If you
- have any questions, here's The Hitchhiker's Guide to the Galaxy"
- (Footnote 14). Ford lowers his voice to a whisper. "I'm not
- supposed to tell you this, but you'll never be able to finish
- the game without consulting the Guide about lots of stuff." As he
- curls up in a corner and begins snoring, you pick up the Guide.
-
-
- >CONSULT GUIDE ABOUT INFOCOM
- The Guide checks through its Sub-Etha-Net database and
- eventually comes up with the following entry:
-
- "Whatever happened to Infocom, anyway?" (2.1)
- # This info is taken from [what was once] the comp.sys.ibm.pc.games FAQ,
- # with thanks to Infocom's Stu Galley for passing it along:
-
- [Thanks to Dave Lebling (Infocom co-founder) for the definitive
- info on this]
-
- ...
-
- Infocom never went out of business. It went deeply into debt to
- develop a database product (named Cornerstone) that was a commercial
- flop. It went shopping for a merger and found Activision, which
- later changed its name to Mediagenic. What did happen is that
- in May of 1989 Mediagenic closed down the "real" Infocom in
- Cambridge, MA, and laid (almost) everyone off. All the releases
- up through Zork Zero, Shogun, Journey, and Arthur were developed
- in Cambridge.
-
- Mediagenic licensed the UK rights to the games to Virgin Mastertronic
- about two years ago.
-
- Mediagenic went nearly bankrupt, was taken over by outside investors,
- and taken through a so-called "pre-packaged Chapter 11 bankruptcy" in
- January, 1992. As part of that process, they changed their name back
- to Activision, moved from Silicon Valley down to LA, and recently
- merged with a company owned by the investors (called The Disc Company).
-
- You begin to feel distinctly groggy.
-
-
- >CONSULT GUIDE ABOUT LOST TREASURES OF INFOCOM I (2.2)
- The Guide checks through its Sub-Etha-Net database and
- eventually comes up with the following entry:
-
- "The Lost Treasures of Infocom" is a collection of 20 Infocom
- games available for $39.95 through most retail and mail-order
- outlets. The package is available for the IBM PC, the Apple
- Macintosh and the Commodore Amiga. Games in LToI I include:
-
- Zork I Enchanter Deadline Starcross
- Zork II Sorcerer Witness Suspended
- Zork III Spellbreaker Suspect Planetfall
- Zork Zero Ballyhoo Infidel Stationfall
- Beyond Zork Moonmist Lurking Horror Hitchhiker's Guide
-
- # The LToI 1 package is now available for the Apple IIgs through
- # the Big Red Computer Club, which sought and received permission
- # from Activision to port the games to the IIgs. For more info,
- # contact the Big Red Computer Club at [had it a minute ago...].
-
- The package includes a manual which contains photocopies of all
- the original manuals and game pieces (such as the trading cards
- from "Spellbreaker", which are needed to solve a puzzle in the
- game), but some information is missing -- see section 2.5 below.
-
- The package also contains a hint book, which looks like
- somebody took all the Invisiclues booklets and typed them into
- a text file. The hint book is riddled with spelling mistakes,
- formatting errors and other problems, but in most cases the
- mistakes are not serious enough to keep you from using it.
-
- See also the entry on "Lost Treasures of Infocom II".
-
- You begin to feel indistinctly groggy.
-
-
- >CONSULT GUIDE ABOUT LOST TREASURES OF INFOCOM II (2.3)
- The Guide checks through its Sub-Etha-Net database and
- eventually comes up with the following entry:
-
- "Lost Treasures of Infocom II" contains most (but not all) of
- the remaining Infocom text adventure games, and retails for
- $29.95 through retail and mail order outlets. Games include:
-
- Seastalker Wishbringer A Mind Forever Voyaging
- Trinity Cutthroats Hollywood Hijinx
- Bureaucracy Border Zone Plundered Hearts
- Sherlock Nord and Bert Couldn't Make Head or Tail of It
-
- This package contains photocopies of the original packaging,
- but does NOT contain a hint book: Instead it contains a
- 1-900 number which you can call to receive hints.
-
- # According to recent USENET articles the LToI 2 package is not
- # available for the Commodore Amiga, due to relatively low sales
- # of LToI 1 on the Amiga. However, given the number of publicly
- # available zmachines for the Amiga (see below), it should be
- # possible to purchase the IBM or Macintosh version of LToI 2 and
- # extract the data files for use on an Amiga (or other machine).
-
- You begin to feel very indistinct.
-
- >EAT PEANUTS
- You feel stronger as the peanuts replace some of the protein you
- lost in the matter transference beam.
-
-
- >CONSULT GUIDE ABOUT LOST TREASURES CD-ROM (2.4)
- The Guide checks through its Sub-Etha-Net database and
- eventually comes up with the following entry:
-
- # CD-ROM versions of the Lost Treasures of Infocom I and II are
- # available for $49 and $[??], respectively. The LToI I CD-ROM
- # is identical to the disk-based version of the package, but the
- # LToI II CD-ROM includes the games Shogun, Arthur and Journey
- # in addition to the eleven games listed above in LToI 2.
- #
- # Both Macintosh and IBM PC versions of the games are included
- # on the CD-ROMs.
-
- An announcement is coming over the ship's intercom. "Ed tgrykonx
- jcavfluu nx jchotha otoyefti ltruvupirbi swrotrueft ochoollzitchogrya
- rd tfudeftd t ow ctrufudx jp wkonvuphuvd te h oulpkonz zollcava ri li
- lo ti l oe hfudx jirbtrugrys gvupp work oo sthaquio ta btoyr gkonr ga
- r or gz zr gi skwazitz zkwaa rerl ow cfluirbwroorktoyfimthad tulp oe
- he hfluo simbchogryr gu ni s."
-
-
- >CONSULT GUIDE ABOUT OTHER INFOCOM PRODUCTS (2.5)
- The Guide checks through its Sub-Etha-Net database and
- eventually comes up with the following entry:
-
- There are a handful of games and other Infocom products that are
- not included in any of the LToI packages. These products range
- from hard-to-find early Infocom products to non-IF games made by
- Activision and marked under the Infocom brand name; information
- and sources for these products would be greatly appreciated.
-
- # For more information about Infocom products, version numbers
- # and Infocom products that were never released, see Paul Smith's
- # "Infocom Fact Sheet", which is periodically posted here and is
- # also available via the ftp.gmd.de archive (see part 3 of this FAQ).
-
- _The Infocom Sampler_ (pre-1984?)
- This was the first of three demo products written by Infocom,
- containing (we think) excerpts from Zork I. The existence of
- this sampler is deduced mainly because a later version of the
- Sampler has serial number "ID2", suggesting an earlier "ID1".
- Any information about this product would be appreciated.
-
- _The New Zork Times_ / _The Status Line_ (1983? - 1988)
- The legendary Infocom newsletter. The mid was changed in mid-
- 1986 due to threatened legal action by The New York Times, a
- lesser-known newspaper serving a smaller area (Infocom promptly
- began using old newspapers for packing material when shipping
- games to their customers; by coincidence the NYT was the paper
- of choice for this purpose). Thirteen issues were published
- under the name 'NZT'; one issue (Spring 1986) was titled '****'
- and the remaining ten were published as 'TSL'. The newsletters
- are now collector's items, and a complete set is rare.
-
- _Cornerstone_ (Fall 1984)
- Infocom's one and only attempt at a commercial business product
- (see section 2.1, above); probably of interest only to purists.
- IBM PC version only; description in Winter 1985 NZT.
-
- _The Infocom Sampler_ (1985?)
- # This was the second of three samplers, containing excerpts from
- # Zork I, Planetfall, Infidel and The Witness, and also containing
- # a unique two-room puzzle that involved catching a butterfly.
- # Available for virtually every computer on the market in 1985
- # (including the Osborne, Kaypro II, TRS-80 Color Computer, etc.)
- # but incredibly rare today. Superceded in 1987 by the third and
- # final Infocom Sampler (see below).
-
- _Fooblitzky_ (Summer 1985)
- A graphical game involving deductive logic, by Marc Blank,
- Michael Berlyn, Brian Cody, Poh C. Lim and Paula Maxwell.
- IBM PC, Apple II, Atari XL/XE series.
-
- _Leather Goddesses of Phobos_ (Summer 1986)
- Activision chose not to include the original LGoP in either of
- the Lost Treasures packages, possibly to prevent confusion with
- the inferior sequel (see below) that was published at about the
- same time. A coupon in the LToI II package offered the IBM PC
- version of this game for an additional $10; versions for other
- machines, including the Apple II, Macintosh, Atari and Amiga,
- are difficult to obtain.
-
- _The Infocom Sampler_ (Fall 1987)
- Third and final sampler containing puzzles from Zork I, Trinity,
- Leather Goddesses of Phobos and Wishbringer. IBM PC, Apple II
- and Commodore 64.
-
- _Infocomics_ (1988)
- At least four of these $12 'comic books' were published:
- Lane Mastodon vs. The Blubbermen
- Gamma Force in Pit of a Thousand Screams
- ZorkQuest I: Assault on Egreth Castle
- ZorkQuest II: The Crystal of Doom
- Many believe that this is the point where Infocom-as-a-publisher
- ended and Infocom-as-a-brand-name-for-lesser-products began.
- IBM PC, Apple II, Commodore 64/128.
-
- # _Quarterstaff: The Tomb of Setmoth_ (Fall 1988)
- Activision purchased the rights to this Macintosh game from
- Simulated Environment Systems in late 1988, and reworked the
- text and user interface. The game is a graphical RPG similar
- # to a number of D&D-type games on the market. Infocom planned
- # to release this game for the Apple IIgs and IBM, but only the
- # Macintosh version was ever published.
-
- _BattleTech: The Crescent Hawk's Inception_ (Fall 1988)
- Activision now sells this game and its sequel (_BattleTech: The
- Crescent Hawk's Revenge_) as part of a three-game package of
- BattleTech-related games. Developed by Westwood Associates.
- "Available in November [1988] for the IBM, in February [1989]
- for the Commodore 64/128, and in [Spring 1989] for the Apple II
- # series and the Amiga." The IBM and Amiga versions have been
- # sighted; the status of the Commodore and Apple II version is
- # unknown.
-
- _Shogun_ (Winter 1988?)
- # A graphical IF adventure based on the James Clavell novel, by
- # Dave Lebling. Available as part of the LToI 2 CD-ROM package
- # for the Macintosh and IBM PC; versions for the Apple IIe and
- # Amiga were also published, but are now rare.
-
- _Circuit's Edge_
- # IBM, Amiga. No other information available at press time.
-
- _Mines of Titan_
- # IBM, Amiga, Apple IIe. No other information available.
-
- _Journey_
- # A fantasy adventure by Marc Blank. Available as part of the
- # LToI 2 CD-ROM package for the Macintosh and IBM PC; versions
- # for the Apple IIe and Amiga were also published.
-
- _Arthur: The Quest for Excalibur_
- # By Bob Bates, the author of _Sherlock_. Available as part
- # of the LToI 2 CD-ROM package for the Macintosh and IBM PC;
- # versions for the Apple IIe and Amiga were also published.
-
- # _Leather Goddesses of Phobos II: Gas Pump Girls Meet the
- # Pulsating Inconvenience from Planet X_
- This 1992 offering from "Infocom" had more in common with
- Leisure Suit Larry than with the original Leather Goddesses.
- Available for the IBM PC.
-
- _Return to Zork_
- This game is scheduled for release in mid-to-late 1993, and
- Activision allegedly promises that it will be faithful to the
- original (challenging) Zork games that preceded it. No other
- information was available at press time.
-
-
- Guards burst in and grab you and Ford, who comes slowly awake.
- They drag you down the corridor to a large cabin, where they strap
- you into large, menacing chairs...
-
- Captain's Quarters, in the poetry appreciation chair
- This is the cabin of the Vogon Captain. You and Ford are strapped
- into poetry appreciation chairs. The Captain is indescribably
- hideous, indescribably blubbery, and indescribably mid-to-dark
- green. He is holding samples of his favourite poetry.
-
-
- >ASK THE CAPTAIN ABOUT MISSING GAME PIECES (2.6)
- One of the guards lightly bashes your skull with the butt of his weapon
- and says (Ford translates for you):
-
- Here is a list of missing or hard-to-find info in the LToI 1
- game package.
-
- _Ballyhoo_
- The original packaging included an advertisement for a radio
- station, WPDL AM at 1170 KHz. You will need to tune the radio
- to this frequency (or TUNE RADIO TO WPDL) to get a vital clue.
-
- _Lurking Horror_
- Your Login ID, an important part of one of the early puzzles,
- is *not* missing from the LToI manual. It's just hard to find.
- (Hint: It's written somewhere on your Student ID Card.)
-
- _Moonmist_
- # Your friend Tamara will make frequent references to the letters
- # she wrote asking for your help; unfortunately, these letters
- # are not included in the LToI package. The full text of these
- # two letters is available in the file "moonmist-letters" [?]
- # from the ftp.gmd.de archive, with many thanks to Mark Howell
- # for typing in these letters from the original package.
-
- # _Zork Zero_
- # The original documentation for Zork Zero contained information
- # about the game's on-screen mapping, which may be activated by
- # typing in the command "MAP" at any time during the game. The
- # exact information contained in the original manual was not
- # available at press time. [Anybody?]
- #
- # _Zork Zero_ (again)
- Some versions of the LToI package may be missing a (vital) map
- of the "Rockville Estates" section of the game. The map is a
- blueprint of a construction site ("Frobozz Magic Construction
- Company") showing an 8 x 8 grid of octagonal rooms connected by
- lines representing passages. You cannot win the game without
- the information on this map.
-
- Some copies of the LToI manual include this map on a page that
- is apparently numbered "40b" (the preceding page is "40a", and
- the next page is 41 -- the page with the map is not numbered),
- suggesting that the map was inserted after the first printing.
- # Early IBM versions of the LToI manual include the map on page 2
- # of the Zork I instructions.
-
- If your copy of the manual is missing page 40b, and you cannot
- find the map anywhere else in the game package, call Activision
- # technical support at 310-207-4500 (Mon-Fri 9am-5pm PST) and
- # explain the situation to them. They should provide you with a
- # replacement map.
- #
- # If all else fails, the ASCII drawing on the next page is a rough
- # but accurate rendering of the "Rockville Estates" blueprint for
- # Infocom's Zork Zero. This map is provided for use by legitimate
- # owners of the Lost Treasures of Infocom package only.
-
- 0 1 2 3 4 5.... 6.... 7 Goobar -
- .' .' .' I left my hardhat
- 8 9 10 11 12....13 14 15 out in lot 0.
- : .' .' Please pick it up
- 16 17 18 19 20 21 22....23 Thanks,
- `. .' .' .' Quizbo
- 24 25 26....27 28 29 30....31
- : .' .' :
- 32 33 34....35 36 37 38....39
- : .' .' : .' To
- 40 41 42....43 44....45 46 47....GUH-95
- : `. .' : .' `. .' .'
- 48 49 50 51....52 53 54 55
- `. : `. : `.
- 56....57....58 59 60 61....62....63
- ._____________________________
- Work still to be performed in Phase Two: |Frobozz Magic Construction Co
- * Removal of temporary passages | ROCKVILLE ESTATES
- * Installation of emergency exits | Phase Two, showing all work
- * Installation of sprinkler system | completed through 29-Mum-880
- * Construction of Concierge apartment | 1:440 | drawn by S. Fzortbar
-
-
- The Vogon Captain says, "Ofudgrythafudo tw cchoe ho tz z ocavtrup
- wwroz zl mfluz ztruqui." A guard grabs you and Ford, and drags you
- toward the hold. Ford whispers, "Don't worry, I'll think of something!"
-
- Vogon Hold
- In the corner is a glass case with a switch and a keyboard.
- It looks like the glass case contains:
- an atomic vector plotter
-
- Ford begins trying to talk the guard into a sudden career change.
-
- >TYPE "HELLO"
- The hold of the Vogon ship is virtually undamaged by the explosion of
- the glass case. You, however, are blasted into tiny bits and smeared
- all over the room. Several cleaning robots fly in and wipe you neatly
- off the walls.
-
- **** You have died ****
-
- Your guardian angel, draped in white, appears floating in the
- nothingness before you. "Gotten in a bit of a scrape, eh?" he asks,
- writing frantically in a notebook. "I'd love to chat, but we're so
- busy this month." The angel twitches his nose, and the nothingness
- is replaced by...
-
- It is pitch black. You could be eaten by a zmachine.
-
-
- >WHAT IS A ZMACHINE? (2.7)
- A zmachine or ZIP (Z-machine Interpreter Program) is a program
- that interprets and runs Infocom game data files. Infocom used
- a way-ahead-of-their-time implementation scheme that allowed
- them to develop one game that would run on any of 26 different
- computers, using a ZIP program specific to that computer and a
- data file common to all machines.
-
- Infocom data files are written in Z-code, a compiled version of
- the Zork Implementation Language (ZIL). ZIL is a dialect of a
- Lisp-like language called MDL. MDL is ancient history, but ZIL
- and several reverse-engineered ZIPs live on. Here is a list of
- available ZIPs and related programs, provided by Paul D. Smith:
-
- _zorkword_ by Mike Threepoint <linhart@rutgers.edu>
- Current version: 9
- Prints the vocabulary list from any Z-Code version game
-
- _zmachine_ by Matthias Pfaller <leo@marco.de>
- Current version: 2.24
- Plays most Z-Code v.3 games (except games with sound)
- Supports UNIX termcap, MS-DOS and Amiga systems
- # Supports sound on the Amiga only
-
- _infocom_ by InfoTaskForce
- Current version: 4.01 + 2 patches
- Plays all Z-Code v.1 to v.5 games. Includes features to print
- vocabulary lists, object trees, and header info for all Z-Code
- versions. Supports UNIX termcap and curses and MS-DOS systems
-
- _pinfocom_ by Paul D. Smith <paul_smith@dg.com>
- Current version: 3.0
- Plays all Z-Code v.3 games. Includes features to print
- vocabulary lists, object trees, and header info for all Z-Code
- versions. Supports UNIX termcap and terminfo, MS-DOS, and
- Amiga systems. Basically does everything ITF 4.01 does and
- more (command-line restore, enhanced command-line editing
- commands, stellar Amiga interface, etc.) but only works for
- v.3 games.
-
- _zip_ by Mark Howell <howell_ma@movies.enet.dec.com>
- Current version: 1.0
- Plays all Z-Code v.3 and v.4 games. Supports UNIX termcap and
- curses as well as MS-DOS and Amiga systems.
-
- # "Infocom toolkit" by Mark Howell <howell_ma@movies.enet.dec.com>
- # Current version: 18 Oct 92
- # C source files for dumping vocabulary, version, font, graphic
- # and other information from Infocom games, for converting IBM
- # bootable disks into story files, and for disassembly of story
- # files to Z code assembly language.
-
- All of the above files can be found in the ftp.gmd.de archive,
- under the /if-archive/infocom/interpreters directory. See the
- # "FTP" section in Part 3 for more details.
-
- >N
- Oh, no! A lurking zmachine slithered into the room and devoured you!
-
- **** You have died ****
-
- Press any key to continue
-